Friday, April 25, 2014

Checklist!

Day 01: Character Made from Primitives
http://jgc4d.blogspot.com/2014/01/character.html

Day 02: Verb Animation
http://jgc4d.blogspot.com/2014/01/simple-animation-cause.html

Day 03: Theatrical Texturing Exercise
http://jgc4d.blogspot.com/2014/01/textures.html

Day 04: Upper Body Rig/Preset Model Import
http://jgc4d.blogspot.com/2014/02/lower-body.html

Day 05: Photographic Lighting Recreation /Thematically Appropriate Lighting
http://jgc4d.blogspot.com/2014/02/fruit-on-bottom.html

Day 06: 30 sec Single Object Film
http://jgc4d.blogspot.com/2014/02/30.html

Day 07: Architectural Interior/Exterior Modeling with Splines
http://jgc4d.blogspot.com/2014/04/floorplan.html

Day 08: Texture a Model with Different Texture Projection Modes
http://jgc4d.blogspot.com/2014/03/theater-texture.html

Day 09: Exterior Architecture Shot
http://jgc4d.blogspot.com/2014/03/procedural-modelling.html

Day 10: 30 sec Procedural Animation
http://jgc4d.blogspot.com/2014/04/procedural-animation.html

Day 11: Follow a Polygon Modeling Tutorial
http://jgc4d.blogspot.com/2014/04/modelling.html

Day 12: Animated Camera Mapped Image
http://jgc4d.blogspot.com/2014/04/camera-mappin.html

Day 13: Rube Goldberg Machine
http://jgc4d.blogspot.com/2014/04/dynamics-final.html

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